Then export your character, and motions as an FBX using the Target Tool Preset templates: You can choose to export using the 3DX Max preset inside. (convert your character to a non-standard iClone character.)ģ) Import your new converted character into iClone and start animating with the mocap plug-in.Ĥ) Once you are done animating - send your character and your new motions back to 3DXchange5. Inside 3DXchange you will be able to automatically characterize your avatar's rig to make it compatible with iClone. YES! You absolutely can, and the process is fairly simple >ġ) You grab your character and export it as an FBX from 3DS Max, or from any 3D tool.Ģ) Then you import your character's FBX file into 3DXchange5 PRO or Pipeline versions.
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